The quickest and easiest way to do this is using an application called CrazyBump. A 'normal' file or 'heightmap' for the texture is still required. For almost all 3D applications a the texture you have just created is still incomplete. If you are using the texture in a 3D application then there is a little more work. Congratulations you have just created a seamless, tileable texture. TGA file (truevision targa) and then choose the 32 bit option when prompted. To save the texture, go to file > save as and select. Are there any obviously repeating patterns? if so return to the texture to fix it - if not save the texture file.Ĥ textures 'tiled' side by side - no obvious seams or patches Duplicate the texture until you have 4 of them and line them up to fill the canvas. For example create a 1024 x 1024 size canvas to 'test tile' a 512 x 512 size texture. Texture after colour has been added using the image > adjustment s toolsĩ. Now test how the textures 'tiles' on a canvas double the height and width of the texture. Next use the burn tool, targeting highlights, to darken any overly light areas.īefore use of dodge and burn tools - some patchy areasĪfter dodge and burn - more consistent hueĨ. Now use any of the image > adjustment tools to add or change the colours or intensity of the texture, or in this images case add colour to the planks to match the knots in the wood. These will need to be softened or else the texture will have recurring patchy areas when tiled.ħ. To fix any variations in light and dark first use the dodge tool, targeting shadows, to lighten any overly dark areas. This will show up any patchy areas or obviously variations in light and dark within the image. Texture after sharpening - blurred areas goneĦ. Add a hue and saturation adjustment layer and set saturation to"-100". Use the sharpen tool to fix any blurring that the clone stamp tool may have caused. Texture after cloning - lines gone but blurry areasĥ. Texture before cloning began - obvious lines and between 25 and 50 for patterned textures like bricks, tiles etc. Tip: use as large a brush size as possible, around 1/5 the size of the image and a hardness level between 0 and 25 for unpatterned textures such as soil, sand, grass etc. However, on the other hand it also leaves an unsightly, messy looking area over and across the image this is what we need to fix next.Ĥ.Use the clone stamp tool (alt + click to define a source point then click to clone from that point, brush will show a preview in newer versions of Photoshop) to remove the lines or fix the messy area left by the offset. What this does is take the central areas of the image and move them to the edges thus meaning the texture will line up perfectly with itself when it is 'tiled'. So if your image is 512 x 512 pixels set the horizontal and vertical offsets to 256 pixels. Input a horizontal and vertical value of half the image sizes you set in step 2.
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